I've seen that rebels get free barracks and weapons so they stand a fighting chance. How would I seize back the treaty ports without a military you ask? Actually I've thought of a plan for that. I need to save up more money for stuff that please the people, like maybe birthday parties to celebrate a really popular leader. I'll start with by far the world's largest population surrounded by uncivs. I don't think the military will be much of a priority for me. This will ensure that religion won't be a source of radicals for me. To nip this in the bud I plan to take a hard stance against Christian missionaries - maximize all the discrimination laws, give them a real hard time, choose event decisions that result in them being eliminated if possible. I'll probably have to be careful of Christian missionaries converting my populace and sowing social division. I think religion will be a pain point in this playthrough. That would open up my market to foreign goods. I could intentionally lose a few wars to some European nation and cede some treaty ports. This will obviously be a huge impediment to industrialization, but I've thought of a workaround. Who knows, maybe it'll even help pacify the populace and build up relations with the exporter.Ĭhina starts off with a closed economy that doesn't allow trade routes. I don't think China starts with much, so I'm thinking of mass importing an intoxicant, maybe liquor, maybe something else. In the last gameplay video devs said that intoxicants are an efficient use of authority for consumption taxes. I'm thinking of leveraging consumption taxes. It's probably going to cost a lot of money to industrialize such a massive nation. Here's my game plan, please give it a read. I've been following the ARRs so I have a grasp of the basic mechanics. Hi everyone, I'm planning on playing as Great Qing for my first Victoria 3 game.
0 Comments
Leave a Reply. |