![]() ![]() I was amazed at how easy it was to set up your character, and then how good the rig system was. ![]() So I decided to check it out, and when I saw how easy it was to set up their rig system which gives you full IK controls, I immediately registered and signup for beta access. Not until my friend told me that: even he could animate with Cascadeur. I was tired of learning new programs at the time, and I was not going to test this one out. I looked at it, but I wasn't really interested in it. One day out of nowhere, a friend of mine sent me a message telling me that I should check it out. I was actually very lucky to get my hands in Cascadeur. And how it helped us out making Bliss a better game. Now let me tell you about my journey of 3D animation, before and after using Cascadeur. What's Cascadeur? In short Cascadeur is a free 3D physics based animation software in which you are provided with multiple tools to help you create realistic and appealing animations. Today I want to talk a little bit about animations, and why I decided to start making all of our animations using Cascadeur. "Hello everybody, how is it going? Welcome to another video of the development series of Bliss. With the permission of the developer, we are publishing the full text of the video transcript below. This devlog video is particularly interesting because it is the most comprehensive and detailed summary of why Cascadeur is an excellent animation tool especially for indie game developers. The two-man studio from California has been part of the inner circle of Cascadeur's user community on Discord for many months. We recently came across a particularly interesting devlog video for a hack & slash game called Bliss that is currently in the works by indie game developer Quicksilver Sash Games. There are a growing number of YouTube videos in which game developers share their experiences with Cascadeur. ![]()
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